Entities

In the spin-off of World of Heroes, Covenant & Testimony, it is revealed that Second Awakenings are tied in some way to the being 'El. Taking the form of "demons" called Outsiders that replace a fraction of a Parahuman's soul in exchange for immense power. Each Entity has a unique name and powerset. Entities may or may not be tangible like Orion (Delilah's Entity), but everyone who goes through a Second Awakening either makes a Pact or dies. Oftentimes, the Entity will force its Host to forget ever making a Pact to begin with, and may or may not appear in front of them. Often times, they will at least talk to (or whisper to) their Host, but it might just sound like their own thoughts to them.

List of Entities
The following is a list of Entities as well as what they represent within a system.

The Monarch
Domination vs. Perfection

The Monarch will demand Conquest from his host, often causing both physical and mental scarring as one constantly trains to improve, or further damage if one is already broken. (Example Characters: Delilah [Orion], Connor [Nebuchadnezzar], Archer [Arturius].)

The Poet
Knowledge vs. Morality

The Poet will form inside those with great intelligence and are willing to throw away their morality just to know what makes the world tick. (Ex. The Chronomancer [Hormoz])

The Hedonist
Desire vs. Stability

The Hedonist embodies primal urges and the carnal pleasures of flesh and blood, such as lust, hatred and revenge. After the horrors she faced as a prisoner of Crossface, Kiara's Entity, known as Dark Cloud, caused her to lose control over her powers, leading to her subsequent death. (Ex. Kiara [Dark Cloud], Darcy [Imhotep])

The Ascetic
Pain vs. Turmoil

Ascetic Entities promise peace within tortured souls by feeding off of their inner emotions. This numbs the pain, but there must always be more fuel for the fire. (Ex. Harvey [The Wraith], Paige [The Eye])

The Spirit
Enlightenment

Complete self-realisation. An ascension to Godhood of sorts where one can force a previously dead timeline to regenerate. (Ex. Hayden [Beta], 'El [Alpha])

Mechanics
You must make a successful Willpower check whenever presented the opportunity to fulfil your Entity's Ambition. Failure results in your character becoming unable to resist the temptation, that they may regret later (or not).

An Entity acts as an immortal character controlled by the GM with 2d6 in one Attribute, 1d10 in four, and 1d6 in one. Entites do not possess Social Attributes. Depending on the Entity you choose, this will also change their stat assessment.

The Monarch

 * Brawn: 2d6
 * Agility: 1d10
 * Fitness: 1d10
 * Smarts: 1d10
 * Perception: 1d10
 * Willpower: 1d6

The Poet

 * Brawn:1d6
 * Agility: 1d10
 * Fitness: 1d10
 * Smarts: 2d6
 * Perception: 1d10
 * Willpower: 1d10

The Hedonist

 * Brawn: 1d10
 * Agility: 2d6
 * Fitness: 1d10
 * Smarts: 1d6
 * Perception: 1d10
 * Willpower: 1d10

The Ascetic

 * Brawn: 1d10
 * Agility: 1d10
 * Fitness: 2d6
 * Smarts: 1d10
 * Perception: 1d6
 * Willpower: 1d10

The Spirit

 * Brawn: 1d10
 * Agility: 1d6
 * Fitness: 1d10
 * Smarts: 1d10
 * Perception: 1d10
 * Willpower: 2d6